Every MUD needs a lot of locations — which in the case of MUDs are called “rooms” — and this MUD is no exception. In fact, any respectable MUD will have thousands of rooms. That means I have to start adding rooms as soon as possible, and if I can manage to add a room a day, then I will have a decent amount of rooms for a new MUD in a year.

Note: This article is the fourth part in a series where I write about building a text-based fantasy online roleplaying game, designed with the visually impaired (but not only them) in mind. If you haven’t already read the previous entries, then you might want to start with Entry 1.

An partial map of a fantasy town, with the text “Blind Luck MUD Development Diary” superimposed.
Image by Author using www.inkarnate.com.

Making rooms is hard

When it comes to articles, the infamous writer’s block has never been an issue for me; as long as I know what I want to write about, the articles seem to write themselves. But when it comes to writing MUD room descriptions, the writer’s block strikes back with a vengeance using a two-by-four to the face. Nevertheless, adversity should be conquered — luckily, I have a few guidelines that I employ that make the whole process a little easier, and incidentally, also more interesting.

Planning an area

When you’re making rooms on a MUD, it’s usually a good idea to start with thinking about the general area…

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Christer Enfors

Parent, gamer, professional software development nerd and amateur martial arts nerd. Loves roleplaying games. https://ttrpg-hangout.social